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OpenRT-Related Publications
Publications related to the OpenRT Interactive Ray Tracing Project
The OpenRT project originated from the RTRT realtime-raytracing
project of the University of Saarbruecken
(http://graphics.cs.uni-sb.de).
Though its scope is much wider than that of RTRT, the original RTRT implementation
still provides the core of our current implementation of the OpenRT interface.
Therefore, we have also put some of the original RTRT papers on this web
site in order to to give an overview of the whole system.
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Terrain Guided Multi-Level Instancing of Highly Complex Plant Populations
Andreas Dietrich,
Gerd Marmitt, and
Philipp Slusallek
Proceedings of the IEEE Symposium on Interactive Ray Tracing 2006
Salt Lake City, USA, September 18-20, 2006
[bib]
[pdf]
[divx avi]
[slides]
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Applying Ray Tracing for Virtual Reality and Industrial Design
Ingo Wald,
Andreas Dietrich,
Carsten Benthin,
Alexander Efremov,
Tim Dahmen,
Johannes Günther,
Vlastimil Havran,
Hans-Peter Seidel, and
Philipp Slusallek
Proceedings of the IEEE Symposium on Interactive Ray Tracing 2006
Salt Lake City, USA, September 18-20, 2006
[bib]
[pdf]
[slides]
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Effcient Acquisition and Realistic Rendering of Car Paint
Johannes Günther,
Tongbo Chen,
Michael Goesele,
Ingo Wald, and
Hans-Peter Seidel
Proceedings of Vision, Modeling, and Visualization (VMV) 2005,
Erlangen, Germany, November 16-18, 2005
[bib],
[pdf]
[video (xvid)]
[Web Site]
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Faster Isosurface Ray Tracing using Implicit KD-Trees
Ingo Wald,
Heiko Friedrich,
Gerd Marmitt,
Philipp Slusallek, and
Hans-Peter Seidel
IEEE Transactions on Visualization and Computer Graphics, 2005
[pdf]
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Techniques for Interactive Ray Tracing of Bezier Surfaces
Carsten Benthin,
Ingo Wald, and
Philipp Slusallek
To appear at journal of graphics tools, 2005
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Large-Scale CAD Model Visualization on a Scalable Shared-Memory Architecture
Andreas Dietrich,
Ingo Wald, and
Philipp Slusallek
Proceedings of Vision, Modeling, and Visualization (VMV) 2005, pp. 303-310
Erlangen, Germany, November 16-18, 2005
[bib]
[pdf]
[poster (pdf)]
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Recent Advancements in Ray-Tracing based Volume Rendering Techniques
Gerd Marmitt,
Heiko Friedrich, and
Philipp Slusallek
Proceedings of Vision, Modeling, and Visualization (VMV) 2005,
Erlangen, Germany, November 16-18, 2005 (to appear)
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Realistic and Interactive Visualization of High-Density Plant Ecosystems
Andreas Dietrich,
Carsten Colditz,
Oliver Deussen, and
Philipp Slusallek
Proceedings of Eurographics Workshop on Natural Phenomena 2005, pp. 73-81
Dublin, Ireland, August 30, 2005
[bib]
[pdf]
[divx avi]
[slides]
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RPU: A Programmable Ray Processing Unit for Realtime Ray Tracing
Sven Woop,
Jörg Schmittler, and
Philipp Slusallek
to appear at SIGGRAPH 2005,
Siggraph, Los Angeles, July 31th - August 04th, 2005
[bib],
[pdf],
[Web site]
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Precomputed Light Sets for Fast High Quality Global Illumination
Johannes Günther,
Ingo Wald, and
Hans-Peter Seidel
ACM SIGGRAPH 2005, Sketches and Applications,
Los Angeles, USA, July 32 - August 4, 2005
[bib]
[pdf]
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Interactive Ray Tracing of Point Based Models
Ingo Wald, and
Hans-Peter Seidel
ACM SIGGRAPH 2005, Sketches and Applications,
Los Angeles, USA, July 32 - August 4, 2005
[bib]
[pdf]
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Interactive Ray Tracing of Point Based Models
Ingo Wald, and
Hans-Peter Seidel
Proceedings of Symposium on Point Based Graphics 2005,
Stony Brook, New York, USA, June 21-22, 2005
[bib]
[pdf]
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Realtime Ray Tracing and Interactive Global Illumination
Ingo Wald
Ausgezeichnete Informatikdissertationen 2005,
GI-Edition Lecture Notes in Informatics (LNI), 2005
[bib]
[pdf]
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Kaustik-Berechnung in Echtzeit
Johannes Günther, and
Ingo Wald
Cover Image, GI Informatik Spektrum 28(2),
April 2005
[bib]
[Web Site]
[about the cover (german)]
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Fast and Accurate Ray-Voxel Intersection Techniques for Iso-Surface Ray Tracing
Gerd Marmitt,
Andreas Kleer,
Ingo Wald,
Heiko Friedrich, and
Philipp Slusallek
Proceedings of Vision, Modelling, and Visualization (VMV) 2004,
Stanford (CA), USA, November 16-18, 2004
[bib]
[pdf]
[poster (pdf)]
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Interactive Ray Tracing of Free-Form Surfaces
Carsten Benthin,
Ingo Wald, and
Philipp Slusallek
Proceedings of Afrigraph 2004,
Stellenbosch (Cape Town), South Africa, November 3-5, 2004
[bib]
[pdf]
[ppt]
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Interactive Mixed Reality Rendering in a Distributed Ray Tracing Framework
Andreas Pomi, and
Philipp Slusallek
IEEE and ACM International Symposium on Mixed and Augmented Reality (ISMAR) 2004, Student Colloquium,
Arlington, USA, November 2-5, 2004
[bib]
[pdf]
[poster (pdf)]
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Interactive In-Shader Image-Based Visual Hull Reconstruction and Compositing of Actors in a Distributed Ray Tracing Framework
Andreas Pomi,
Simon Hoffmann, and
Philipp Slusallek
Proceedings of 1. Workshop VR/AR,
Chemnitz, Germany, September 27-28, 2004
[bib]
[pdf]
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Balancing Considered Harmful -- Faster Photon Mapping using the Voxel Volume Heuristic
Ingo Wald,
Johannes Guenther, and
Philipp Slusallek
Computer Graphics Forum 22(3), 2004, (Proceedings of Eurographics),
Grenoble, France, August 30 - September 3, 2004
[bib]
[pdf]
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Realtime Ray Tracing of Dynamic Scenes on an FPGA Chip
Jörg Schmittler,
Sven Woop,
Daniel Wagner,
Wolfgang J. Paul, and
Philipp Slusallek
Proceedings of Graphics Hardware 2004,
Grenoble, France, August 28th-29th, 2004
[bib],
[pdf],
[slides],
[Web site
for this paper]
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Interactive Visualization of Exceptionally Complex Industrial CAD Datasets
Andreas Dietrich,
Ingo Wald, and
Philipp Slusallek
ACM SIGGRAPH 2004, Sketches and Applications,
Los Angeles, USA, August 8-12, 2004
[bib]
[pdf]
[ppt]
[video 1 (divx avi)]
[video 2 (divx avi)]
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An Interactive Out-of-Core Rendering Framework for Visualizing Massively Complex Models
Ingo Wald,
Andreas Dietrich, and
Philipp Slusallek
Rendering Techniques 2004, Eurographics Symposium on Rendering,
Norrköping, Sweden, June 21-23, 2004
[bib]
[pdf]
[ppt]
[divx avi]
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Realtime Caustics using Distributed Photon Mapping
Johannes Guenther,
Ingo Wald, and
Philipp Slusallek
Rendering Techniques 2004, Eurographics Symposium on Rendering,
Norrköping, Sweden, June 21-23, 2004
[bib]
[pdf]
[ppt]
[divx avi]
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VRML Scene Graphs on an Interactive Ray Tracing Engine
Andreas Dietrich,
Ingo Wald,
Markus Wagner and
Philipp Slusallek
Proceedings of IEEE VR 2004,
Chicago, USA, March 27-31, 2004
[abstract]
[bib]
[pdf]
[ppt]
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Realtime Ray Tracing and its use for Interactive Global Illumination
Ingo Wald,
Timothy J. Purcell(#),
Joerg Schmittler,
Carsten Benthin
and
Philipp Slusallek
(
Computer Graphics Group, Saarland University; '#'=
Computer Graphics Group, Stanford University)
Eurographics State of the Art Reports, 2003
[bib entry]
[pdf]
[slides wald (ppt)]
[slides purcell (ppt)]
[OpenRT.divx]
[purcell1.avi]
[purcell2.avi]
[purcell3.avi]
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Distributed Interactive Ray Tracing of Dynamic Scenes
Ingo Wald,
Carsten Benthin
and
Philipp Slusallek
Proceedings of the IEEE Symposium on Parallel and Large-Data Visualization and Graphics (PVG), 2003
[bib entry]
[pdf]
[divx movie]
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A Scalable Approach to Interactive Global Illumination
Carsten Benthin,
Ingo Wald
and
Philipp Slusallek
Computer Graphics Forum 22(3), 2003, pages=621-630, (Proceedings of Eurographics)
[bib entry]
[pdf]
[divx video]
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Interactive Distributed Ray Tracing on Commodity PC Clusters -- State of the Art and Practical Applications
Ingo Wald,
Carsten Benthin,
Andreas Dietrich
and
Philipp Slusallek
Lecture Notes on Computer Science 2790, 2003, pages=499-508, (Proceedings of EuroPar 2003)
[bib entry]
[pdf]
[slides (ppt)]
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Streaming Video Textures for Mixed Reality Applications in Interactive Ray Tracing Environments
Andreas Pomi,
Gerd Marmitt,
Ingo Wald
and
Philipp Slusallek
Virtual Reality, Modelling and Visualization (VMV), 2003
[bib entry]
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Interactive Global Illumination in Complex and Highly Occluded Environments
Ingo Wald,
Carsten Benthin
and
Philipp Slusallek
Proceedings of the 14th Eurographics Workshop on Rendering, 2003
[bib entry]
[pdf]
[slides (ppt)]
[divx]
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The OpenRT Application Programming Interface
- Towards A Common API for Interactive Ray Tracing -
Andreas Dietrich,
Ingo Wald and
Philipp Slusallek
Proceedings of the 2003 OpenSG Symposium,
Darmstadt, Germany, April 1-2, 2003, pages 23-31,
Published by the Eurographics Association
[abstract]
[bib]
[pdf]
[ppt]
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A Virtual Memory Architecture for Real-Time Ray Tracing Hardware
Jörg Schmittler,
Alexander Leidinger and
Philipp Slusallek
to appear in Computer and Graphics, No. 5 / 2003,
Publisher: Elsevier Science
preprint:
[pdf],
[abstract],
[Web site for this paper]
- SaarCOR - A Hardware Architecture for Ray Tracing
Jörg Schmittler,
Ingo Wald, Philipp Slusallek
in Proceedings of EUROGRAPHICS Graphics Hardware 2002,
Saarbrücken, Germany, September 1-2, 2002
[bib],
[pdf]
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Interactive Headlight Simulation - A Case Study of Interactive Distributed Ray Tracing
Carsten Benthin,
Tim Dahmen,
Ingo Wald, and
Philipp Slusallek
Proceedings of EUROGRAPHICS Workshop on Parallel Graphics and Visualization (PGV), 2002
[pdf]
[bibtex]
[Web site for this paper]
- Interactive Global Illumination
Ingo Wald, Thomas
Kollig (Universitaet Kaiserslautern), Carsten Benthin, Alexander
Keller (Universitaet Kaiserslautern) and Philipp Slusallek
Proceedings of the EUROGRAPHICS Workshop on Rendering 2002
[pdf] [bibtex]
[Web site
for this paper]
- OpenRT - A Scalable and Flexible Rendering Engine
for Interactive 3D Graphics
Ingo Wald, Carsten Benthin, Philipp Slusallek
Technical Report 2002-01, submitted for publication
[pdf]
[gzipped.ps]
[bibtex]
[Web
site for this paper]
- State-of-the-Art in Interactive Ray-Tracing
Ingo Wald and Philipp Slusallek
in State of the Art Reports, EUROGRAPHICS 2001, pp. 21-42,
Manchster, United Kingdom, September 3-7, 2001
[pdf]
- Interactive Distributed Ray-Tracing of Highly
Complex Models
Ingo Wald, Philipp Slusallek,
and Carsten Benthin
in Rendering Techniques 2001 / Proceedings of the EUROGRAPHICS
Workshop on Rendering 2001,
pp 274 -285, London, June 2001
[pdf]
[Web site for this paper]
- Interactive Rendering with Coherent Ray-Tracing
Ingo Wald, Carsten Benthin, Markus
Wagner, and Philipp Slusallek
in Computer Graphics Forum / Proceedings of the EUROGRAPHICS 2001, pp 153-164,
20(3),
Manchster, United Kingdom, September 3-7, 2001
[bib]
[ps.bz2]
[pdf]
[Gallery]
Andreas Dietrich
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