Siggraph 2005 Course Number 38Introduction to Real-Time Ray TracingThis page contains the updated course notes of the SIGGRAPH 2005 Course on Realtime Ray Tracing, i.e., exactly the slides that have been presented at SIGGRAPH. More information about the course itself can be found at www.siggraph.org/s2005.Updated Course NotesAll SlidesDownload as gzipped tar archiveIndividual Slides Sorted By Schedule
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PART I: FUNDAMENTALS |
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| 8:30 |
Introduction to Ray TracingPhilipp Slusallek, Saarland University Download ppt slides |
| 9:15 |
The Basic AlgorithmsPhilipp Slusallek, Saarland University |
| 10:15 | Break |
PART II: ACHIEVING REAL-TIME |
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| 10:30 |
Optimization TechniquesGordon Stoll, Intel Corp |
| 11:15 |
Parallelization &
Distributed Processing
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| 11:35 |
Parallelization &
Distributed Processing
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| 11:50 |
Supporting Dynamic Scenes with Animation or InteractionIngo Wald, University of Utah Download ppt slides |
| 12:15 | Lunch |
PART III: ADVANCED FEATURES |
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| 1:30 |
Volume Rendering with Ray TracingPete Shirley, University of Utah Download ppt slides |
| 2 |
Rendering of Massive ModelsPhilipp Slusallek, Saarland University Download ppt slides |
| 2:20 |
Hardware Support for Ray
Tracing I
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| 2:30 |
Hardware Support for Ray
Tracing I
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| 2:55 |
Hardware Support for Ray
Tracing II
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| 3:15 | Break |
PART IV: USING REAL-TIME RAY TRACING |
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| 3:30 |
Programming with OpenRT
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| 4:50 |
Using the OpenRT SystemIngo Wald, University of Utah Download ppt slides |
| 5:15 |
Final DiscussionAll Download ppt slides |