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Siggraph 2005 Course on Realtime Ray Tracing

Siggraph 2005 Course Number 38

Introduction to Real-Time Ray Tracing

This page contains the updated course notes of the SIGGRAPH 2005 Course on Realtime Ray Tracing, i.e., exactly the slides that have been presented at SIGGRAPH. More information about the course itself can be found at www.siggraph.org/s2005.

Updated Course Notes

All Slides

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Individual Slides Sorted By Schedule

 

PART I: FUNDAMENTALS

8:30

Introduction to Ray Tracing

Philipp Slusallek, Saarland University

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9:15

The Basic Algorithms

Philipp Slusallek, Saarland University

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10:15 Break
 

PART II: ACHIEVING REAL-TIME

10:30

Optimization Techniques

Gordon Stoll, Intel Corp

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11:15

Parallelization & Distributed Processing
- Cluster-based Distributed Ray Tracing

Philipp Slusallek, Saarland University

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11:35

Parallelization & Distributed Processing
- Ray Tracing on Shared-Memory Architectures

Pete Shirley, University of Utah

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11:50

Supporting Dynamic Scenes with Animation or Interaction

Ingo Wald, University of Utah

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12:15 Lunch
 

PART III: ADVANCED FEATURES

1:30

Volume Rendering with Ray Tracing

Pete Shirley, University of Utah

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2

Rendering of Massive Models

Philipp Slusallek, Saarland University

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2:20

Hardware Support for Ray Tracing I
- GPU-based Ray Tracing

Tim Foley, Stanford University

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2:30

Hardware Support for Ray Tracing I
- Remaining Challenges

Bill Mark, University of Texas, Austin

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2:55

Hardware Support for Ray Tracing II
- Special Purpose Hardware

Philipp Slusallek, Saarland University

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3:15 Break
 

PART IV: USING REAL-TIME RAY TRACING

3:30

Programming with OpenRT
Writing and Using Real-time Shaders

Ingo Wald, University of Utah

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4:50

Using the OpenRT System

Ingo Wald, University of Utah

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5:15

Final Discussion

All

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