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Implemented with OpenRT

The other two scenes - the terrain and the office scene - have been built by us as additional testing scenes. The office is a typical scene for ray tracing (featuring different shaders) and for lighting simulation. The terrain scene is composed of 1000 instances of 2 different trees of ~8.000 and ~20.000 triangles respectively. Due to the limited size of the ground plane, usually only 600-800 are visible, resulting in roughly 8-10 million triangles, including shadows.
All examples have been taken with out Dual AthlonMP 1800+ cluster, with varying number of cluster nodes (usually 4-12)
Full ray tracing (incl shadows and reflections...) at 4 fps
... and Pure Ray Casting (OpenGL-like Shader) at 26 fps.
Full ray tracing (incl shadows and reflections...) at 4 fps
... and Pure Ray Casting (OpenGL-like Shader) at 19 fps.