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Interactive Caustics

Interactive Caustics

With the advancements in real-time ray tracing and new global illumination algorithms, we are now able to render the most important illumination effects at interactive rates. One of the major remaining issues is the fast and efficient simulation of caustic illumination, e.g. the illumination from a car headlight. The photon mapping algorithm is a simple and robust approach that generates high-quality results, and is the preferred algorithm for computing caustic illumination. However, photon mapping has a number of properties that make it rather slow on todays processors. Photon mapping has also been notoriously difficult to parallelize efficiently.
 
The OpenRT real-time ray tracing engine incorporates a complete framework for real-time photon mapping that efficiently combines real-time ray tracing, optimized and improved photon mapping algorithms, and efficient parallelization across commodity PCs. Our system achieves real-time photon mapping performance of up to 22 frames per second on non-trivial scenes, while still allowing for interactively updating all aspects of the scene, including lighting, material properties, and geometry.

Cognac Glass
Ring


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