|
RealTime RayTracing Project, Saarbruecken
The OpenRT Real-Time Ray-Tracing Project
News
- 26/03/07
-
Following a very successful first event in Utah in 2006, the second
Symposium on Interactive Ray Tracing will provide a dedicated forum
for the scientific presentation and discussion of the latest
developments in this highly active field of research. The event will
take place at Ulm University, Germany, September 10-12, 2007.
- 07/04/06
-
The first IEEE Symposium on Interactive Ray Tracing,
sponsored by the IEEE Visualisation and Graphics Technical
Committee, will be held Sep 18-20, 2006, in Salt Lake City, UT.
- 08/11/05
- The Updated Course Notes for the SIGGRAPH2005 Course on Realtime Ray Tracing are now online.
Project Summary
The goal of the OpenRT Real-Time Ray-Tracing Project is to develop ray
tracing to the point where it offers an alternative to the current
rasterization based approach for interactive 3D graphics. Therefore the
project consists of several parts: a highly optimized ray-tracing core, the
OpenRT-API which is similar to OpenGL and many applications ranging from
dynamically animated massive models and global illumination, via high
quality prototype visulization to computer games.
Applications based on Ray Tracing
Global Illumination
Caustics
Physically-Correct Lighting Simulation
Dynamic Scenes
Massive Models
Volume Ray Tracing
Mixed Reality
Computer Games
Related Projects
SaarCOR - A Hardware Architecture for Ray Tracing
Gallery and Publications
OpenRT Gallery
Publications related to OpenRT
Publications of the Saarland University Graphics Group
|