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RealTime RayTracing Project, Saarbruecken

The OpenRT Real-Time Ray-Tracing Project


News

26/03/07
Following a very successful first event in Utah in 2006, the second Symposium on Interactive Ray Tracing will provide a dedicated forum for the scientific presentation and discussion of the latest developments in this highly active field of research. The event will take place at Ulm University, Germany, September 10-12, 2007.


07/04/06
The first IEEE Symposium on Interactive Ray Tracing, sponsored by the IEEE Visualisation and Graphics Technical Committee, will be held Sep 18-20, 2006, in Salt Lake City, UT.


08/11/05
The Updated Course Notes for the SIGGRAPH2005 Course on Realtime Ray Tracing are now online.

Project Summary

The goal of the OpenRT Real-Time Ray-Tracing Project is to develop ray tracing to the point where it offers an alternative to the current rasterization based approach for interactive 3D graphics. Therefore the project consists of several parts: a highly optimized ray-tracing core, the OpenRT-API which is similar to OpenGL and many applications ranging from dynamically animated massive models and global illumination, via high quality prototype visulization to computer games.

Applications based on Ray Tracing
  • Global Illumination
  • Caustics
  • Physically-Correct Lighting Simulation
  • Dynamic Scenes
  • Massive Models
  • Volume Ray Tracing
  • Mixed Reality
  • Computer Games

  • Related Projects
    SaarCOR - A Hardware Architecture for Ray Tracing

    Gallery and Publications
    OpenRT Gallery
    Publications related to OpenRT
    Publications of the Saarland University Graphics Group


    last modified: 26.03.2007